🌠616th Expeditionary Corps
⚔️ Artifact Guide — 616th Expeditionary Corps
How are the powers of each NFT defined ?
🕯️ 1. Introduction
The artifacts of the 616th Expeditionary Corps are high-order tactical relics forged in off-world campaigns. They merge advanced engineering, temporal manipulation, and arcane warfare protocols.
When equipped by a Lion, each artifact becomes a unique combat module:
A direct strike based on its offensive frame.
One or more secondary effects defined by its body type.
Mana cost, damage scaling, and effect duration generated dynamically from its traits.
Every artifact is fully determined by four core traits:
Body → defines the power (ability type and effect package).
Backpack → defines the direct damage multiplier (% of ATK).
Background → defines the mana cost.
Color → defines the duration (turns_left) of applied effects.
No randomness in design: the NFT metadata is the blueprint.
⚙️ 2. Core Trait System
2.1 Body — Power & Effect Identity
The Body determines:
The primary power (ability identity).
The mechanical effect(s) applied.
The English power name and description.
This is the logic hook you already use from metadata → effects_json.
Body → Power mapping (effect-centric):
Glitch
echo_strike
Resonant Slash
Strikes the enemy and retriggers the last used power at reduced strength.
Courser
echo_strike
Resonant Slash
Strikes the enemy and retriggers the last used power at reduced strength.
Behemoth
time_warp
Temporal Rend
Deals damage and negates the last damage instance taken.
Stronghold
time_warp
Temporal Rend
Deals damage and negates the last damage instance taken.
Rubicon
fate_barrier
Eternal Safeguard
Strikes and grants a barrier that prevents fatal damage (HP cannot drop below 1 once).
Hopper
fate_barrier
Eternal Safeguard
Strikes and grants a barrier that prevents fatal damage.
Powerhouse
divine_judgement
Heaven’s Verdict
Smite attack with a chance to instantly execute low-HP targets.
Iron Storm
divine_judgement
Heaven’s Verdict
Smite attack with a chance to instantly execute low-HP targets.
Ziggurat
mirror_strike
Reflected Blade
Slashes the enemy and swaps attack stats with them.
Goliath
mirror_strike
Reflected Blade
Slashes the enemy and swaps attack stats with them.
Nemesis
fate_inverter
Destiny Reversal
Hits the enemy and swaps luck-related stats between both fighters.
Warlord
fate_inverter
Destiny Reversal
Hits the enemy and swaps luck-related stats between both fighters.
Carcass
mark_of_death
Cursed Seal
Marks the target; they take increased damage from all sources.
Scourge
mark_of_death
Cursed Seal
Marks the target; they take increased damage from all sources.
Paladin
last_stand
Lion’s Resolve
Attacks and grants heavy mitigation when HP falls below a threshold.
Bbtype
last_stand
Lion’s Resolve
Attacks and grants heavy mitigation when HP falls below a threshold.
Toad
shadow_copy
Phantom Strike
Strikes and creates a shadow that replicates a portion of dealt damage.
Nomad
shadow_copy
Phantom Strike
Strikes and creates a shadow that replicates a portion of dealt damage.
Marksman
hex_chain
Witchbind
Magical hit that applies a changing random debuff each turn.
Rogue
hex_chain
Witchbind
Magical hit that applies a changing random debuff each turn.
Varyag
void_corruption
Abyssal Touch
Corrupts the target, slightly reducing all their stats.
Commando
void_corruption
Abyssal Touch
Corrupts the target, slightly reducing all their stats.
Serpent
aura_of_madness
Berserker’s Wrath
Furious strike; each hit taken increases the wielder’s attack.
Chieftan
aura_of_madness
Berserker’s Wrath
Furious strike; each hit taken increases the wielder’s attack.
Sage
shell_exchange
Carapace Reversal
Hits the enemy and swaps defense stats with them.
Praetorian
shell_exchange
Carapace Reversal
Hits the enemy and swaps defense stats with them.
Bulwark
shadow_dot
Umbral Rot
Shadow strike; damage ramps up with each tick.
Bismuth
shadow_dot
Umbral Rot
Shadow strike; damage ramps up with each tick.
Sovereign
mirror_reflect
Karma Veil
Strikes and grants a chance to reflect negative effects back to the caster.
Triarch
mirror_reflect
Karma Veil
Strikes and grants a chance to reflect negative effects back to the caster.
Mantis
energy_leech
Soul Drain
Deals damage and drains mana from the target each turn to the wielder.
Hazarder
energy_leech
Soul Drain
Deals damage and drains mana from the target each turn to the wielder.
Mdtype88
bleed
Crimson Slash
Bloody strike applying stacking physical bleed over time.
Soldier
bleed
Crimson Slash
Bloody strike applying stacking physical bleed over time.
Shatter
pierce
Armor Rend
Ignores part of the target’s armor and reduces it after each hit.
Bane
pierce
Armor Rend
Ignores part of the target’s armor and reduces it after each hit.
Cluncker
crush
Shattering Blow
Heavy impact that reduces the target’s defense with each hit.
Thunder
crush
Shattering Blow
Heavy impact that reduces the target’s defense with each hit.
Onslaught
thorns
Retribution Edge
Strike that surrounds the wielder with thorns, reflecting damage taken.
Gladiator
thorns
Retribution Edge
Strike that surrounds the wielder with thorns, reflecting damage taken.
Sergeant
absorb_shield
Aegis Strike
Attack that generates a shield absorbing incoming damage.
Blizzard
absorb_shield
Aegis Strike
Attack that generates a shield absorbing incoming damage.
Brigand
iron_skin
Adamant Blessing
Attack that grants temporary immunity to major control effects.
Raven
purify
Sanctified Slash
Blessed strike that cleanses one negative effect each turn.
Abyss
regen_percent_hp
Life Surge
Vital strike granting percentage-based HP regeneration per turn.
Mauler
mana_burn
Arcane Scorch
Magic strike that burns the target’s mana each turn (not transferred).
2.2 Backpack — Direct Attack Multiplier (damage_percent_atk)
Backpack defines how hard the initial artifact strike hits, as a percentage of the Lion’s ATK.
Backpack → damage_percent_atk:
Glitch — 200
Courser — 200
Behemoth — 200
Stronghold — 180
Rubicon — 180
Hopper — 180
Powerhouse — 170
Iron Storm — 170
Ziggurat — 170
Goliath — 160
Nemesis — 160
Warlord — 160
Carcass — 155
616 — 155
Hazarder — 155
Sage — 150
Commando — 150
Triarch — 150
Baffle — 145
Sovereign — 145
Observer — 145
Serpent — 140
Growler — 140
Marksman — 140
Bismuth — 135
Sergeant — 135
Nomad — 135
Chieftan — 130
Bane — 130
Order — 130
Soldier — 125
Onslaught — 125
Paladin — 125
Abyss — 110
Varyag — 110
Bulwark — 110
Toad — 100
Rogue — 100
Thunder — 100
Mantis — 90
Shaper — 90
Raven — 90
Shatter — 80
Praetorian — 80
Scourge — 80
Cluncker — 80
Mauler — 80
Bbtype — 80
Gladiator — 80
This value plugs directly into your formula, e.g.:
direct_damage = base_ATK * (damage_percent_atk / 100)
2.3 Background — Mana Cost
Background determines the mana_cost of using the artifact’s power.
Background → mana_cost:
Dead Pixels — 10
Dense Forest — 10
Wrath — 10
Metal on Metal — 10
Rust And Dust — 10
Pale Purple — 10
Red Planet — 10
Gunpowder Smoke — 10
Hyperspace — 15
Spring — 15
Darkness — 15
Warfare — 15
Smokescreen — 15
Orange Glitch — 15
Buran — 15
Rainbow — 20
Yellow Glitch — 20
Biohazard — 20
Pink Glitch — 20
Urban — 20
Construction — 20
Energy Line — 30
Cell — 30
Firestorm — 30
Limb — 30
Space — 30
Smoke — 40
Caves — 40
Toxic Fog — 40
Chart — 40
Warp — 40
Pipes — 40
Dark Lab — 40
Cold Cogs — 40
Panel — 40
Sunset — 40
Rig — 40
Hot Cogs — 40
Factory — 40
Clouds — 40
Brimstone — 40
Pink Compound — 40
Forest — 40
Wires — 40
Lught Lab (Light Lab) — 40
Mountains — 40
Fog City — 40
Industrial — 40
Underwater — 40
Acid Clouds — 40
Skyscraper — 40
Village — 40
This is your direct mana_cost for the generated ability.
2.4 Color — Effect Duration (turns_left)
Color defines the default duration of the artifact’s secondary effects.
Color → turns_left:
Digital Light — 6
Stealth Purple — 6
Pitch Black — 6
Faded Green — 6
Cold Steel — 6
Polished Metal — 6
Radical Red — 5
Monolith — 5
Sleek Blue +1 — 5
Military Paint — 5
Concealment — 5
Forged Steel — 5
Metal Fatigue — 5
Toxic Green — 4
Bronze Patina — 3
Sleek Blue — 3
Hell On Earth — 3
Rusted Junker — 2
Solar Flare — 2
Gunmetal — 2
This value is the base turns_left applied to the chosen effect(s), unless overridden by specific power logic.
3. Generated Power Summary
For any 616th Expeditionary Corps artifact:
Read Body → choose the Power and its
effecttype(s).Read Backpack → set
damage_percent_atkfor the direct strike.Read Background → set
mana_cost.Read Color → set base
turns_leftfor the effects.
This keeps the entire system deterministic, fully on-chain/metadata-driven, and perfectly aligned with your arena engine.
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