🌠616th Expeditionary Corps

⚔️ Artifact Guide616th Expeditionary Corps

How are the powers of each NFT defined ?


🕯️ 1. Introduction

The artifacts of the 616th Expeditionary Corps are high-order tactical relics forged in off-world campaigns. They merge advanced engineering, temporal manipulation, and arcane warfare protocols.

When equipped by a Lion, each artifact becomes a unique combat module:

  • A direct strike based on its offensive frame.

  • One or more secondary effects defined by its body type.

  • Mana cost, damage scaling, and effect duration generated dynamically from its traits.

Every artifact is fully determined by four core traits:

  • Body → defines the power (ability type and effect package).

  • Backpack → defines the direct damage multiplier (% of ATK).

  • Background → defines the mana cost.

  • Color → defines the duration (turns_left) of applied effects.

No randomness in design: the NFT metadata is the blueprint.


⚙️ 2. Core Trait System

2.1 Body — Power & Effect Identity

The Body determines:

  • The primary power (ability identity).

  • The mechanical effect(s) applied.

  • The English power name and description.

This is the logic hook you already use from metadata → effects_json.

Body → Power mapping (effect-centric):

Body
Effect
Power Name
Description

Glitch

echo_strike

Resonant Slash

Strikes the enemy and retriggers the last used power at reduced strength.

Courser

echo_strike

Resonant Slash

Strikes the enemy and retriggers the last used power at reduced strength.

Behemoth

time_warp

Temporal Rend

Deals damage and negates the last damage instance taken.

Stronghold

time_warp

Temporal Rend

Deals damage and negates the last damage instance taken.

Rubicon

fate_barrier

Eternal Safeguard

Strikes and grants a barrier that prevents fatal damage (HP cannot drop below 1 once).

Hopper

fate_barrier

Eternal Safeguard

Strikes and grants a barrier that prevents fatal damage.

Powerhouse

divine_judgement

Heaven’s Verdict

Smite attack with a chance to instantly execute low-HP targets.

Iron Storm

divine_judgement

Heaven’s Verdict

Smite attack with a chance to instantly execute low-HP targets.

Ziggurat

mirror_strike

Reflected Blade

Slashes the enemy and swaps attack stats with them.

Goliath

mirror_strike

Reflected Blade

Slashes the enemy and swaps attack stats with them.

Nemesis

fate_inverter

Destiny Reversal

Hits the enemy and swaps luck-related stats between both fighters.

Warlord

fate_inverter

Destiny Reversal

Hits the enemy and swaps luck-related stats between both fighters.

Carcass

mark_of_death

Cursed Seal

Marks the target; they take increased damage from all sources.

Scourge

mark_of_death

Cursed Seal

Marks the target; they take increased damage from all sources.

Paladin

last_stand

Lion’s Resolve

Attacks and grants heavy mitigation when HP falls below a threshold.

Bbtype

last_stand

Lion’s Resolve

Attacks and grants heavy mitigation when HP falls below a threshold.

Toad

shadow_copy

Phantom Strike

Strikes and creates a shadow that replicates a portion of dealt damage.

Nomad

shadow_copy

Phantom Strike

Strikes and creates a shadow that replicates a portion of dealt damage.

Marksman

hex_chain

Witchbind

Magical hit that applies a changing random debuff each turn.

Rogue

hex_chain

Witchbind

Magical hit that applies a changing random debuff each turn.

Varyag

void_corruption

Abyssal Touch

Corrupts the target, slightly reducing all their stats.

Commando

void_corruption

Abyssal Touch

Corrupts the target, slightly reducing all their stats.

Serpent

aura_of_madness

Berserker’s Wrath

Furious strike; each hit taken increases the wielder’s attack.

Chieftan

aura_of_madness

Berserker’s Wrath

Furious strike; each hit taken increases the wielder’s attack.

Sage

shell_exchange

Carapace Reversal

Hits the enemy and swaps defense stats with them.

Praetorian

shell_exchange

Carapace Reversal

Hits the enemy and swaps defense stats with them.

Bulwark

shadow_dot

Umbral Rot

Shadow strike; damage ramps up with each tick.

Bismuth

shadow_dot

Umbral Rot

Shadow strike; damage ramps up with each tick.

Sovereign

mirror_reflect

Karma Veil

Strikes and grants a chance to reflect negative effects back to the caster.

Triarch

mirror_reflect

Karma Veil

Strikes and grants a chance to reflect negative effects back to the caster.

Mantis

energy_leech

Soul Drain

Deals damage and drains mana from the target each turn to the wielder.

Hazarder

energy_leech

Soul Drain

Deals damage and drains mana from the target each turn to the wielder.

Mdtype88

bleed

Crimson Slash

Bloody strike applying stacking physical bleed over time.

Soldier

bleed

Crimson Slash

Bloody strike applying stacking physical bleed over time.

Shatter

pierce

Armor Rend

Ignores part of the target’s armor and reduces it after each hit.

Bane

pierce

Armor Rend

Ignores part of the target’s armor and reduces it after each hit.

Cluncker

crush

Shattering Blow

Heavy impact that reduces the target’s defense with each hit.

Thunder

crush

Shattering Blow

Heavy impact that reduces the target’s defense with each hit.

Onslaught

thorns

Retribution Edge

Strike that surrounds the wielder with thorns, reflecting damage taken.

Gladiator

thorns

Retribution Edge

Strike that surrounds the wielder with thorns, reflecting damage taken.

Sergeant

absorb_shield

Aegis Strike

Attack that generates a shield absorbing incoming damage.

Blizzard

absorb_shield

Aegis Strike

Attack that generates a shield absorbing incoming damage.

Brigand

iron_skin

Adamant Blessing

Attack that grants temporary immunity to major control effects.

Raven

purify

Sanctified Slash

Blessed strike that cleanses one negative effect each turn.

Abyss

regen_percent_hp

Life Surge

Vital strike granting percentage-based HP regeneration per turn.

Mauler

mana_burn

Arcane Scorch

Magic strike that burns the target’s mana each turn (not transferred).


2.2 Backpack — Direct Attack Multiplier (damage_percent_atk)

Backpack defines how hard the initial artifact strike hits, as a percentage of the Lion’s ATK.

Backpack → damage_percent_atk:

  • Glitch — 200

  • Courser — 200

  • Behemoth — 200

  • Stronghold — 180

  • Rubicon — 180

  • Hopper — 180

  • Powerhouse — 170

  • Iron Storm — 170

  • Ziggurat — 170

  • Goliath — 160

  • Nemesis — 160

  • Warlord — 160

  • Carcass — 155

  • 616 — 155

  • Hazarder — 155

  • Sage — 150

  • Commando — 150

  • Triarch — 150

  • Baffle — 145

  • Sovereign — 145

  • Observer — 145

  • Serpent — 140

  • Growler — 140

  • Marksman — 140

  • Bismuth — 135

  • Sergeant — 135

  • Nomad — 135

  • Chieftan — 130

  • Bane — 130

  • Order — 130

  • Soldier — 125

  • Onslaught — 125

  • Paladin — 125

  • Abyss — 110

  • Varyag — 110

  • Bulwark — 110

  • Toad — 100

  • Rogue — 100

  • Thunder — 100

  • Mantis — 90

  • Shaper — 90

  • Raven — 90

  • Shatter — 80

  • Praetorian — 80

  • Scourge — 80

  • Cluncker — 80

  • Mauler — 80

  • Bbtype — 80

  • Gladiator — 80

This value plugs directly into your formula, e.g.:

direct_damage = base_ATK * (damage_percent_atk / 100)


2.3 Background — Mana Cost

Background determines the mana_cost of using the artifact’s power.

Background → mana_cost:

  • Dead Pixels — 10

  • Dense Forest — 10

  • Wrath — 10

  • Metal on Metal — 10

  • Rust And Dust — 10

  • Pale Purple — 10

  • Red Planet — 10

  • Gunpowder Smoke — 10

  • Hyperspace — 15

  • Spring — 15

  • Darkness — 15

  • Warfare — 15

  • Smokescreen — 15

  • Orange Glitch — 15

  • Buran — 15

  • Rainbow — 20

  • Yellow Glitch — 20

  • Biohazard — 20

  • Pink Glitch — 20

  • Urban — 20

  • Construction — 20

  • Energy Line — 30

  • Cell — 30

  • Firestorm — 30

  • Limb — 30

  • Space — 30

  • Smoke — 40

  • Caves — 40

  • Toxic Fog — 40

  • Chart — 40

  • Warp — 40

  • Pipes — 40

  • Dark Lab — 40

  • Cold Cogs — 40

  • Panel — 40

  • Sunset — 40

  • Rig — 40

  • Hot Cogs — 40

  • Factory — 40

  • Clouds — 40

  • Brimstone — 40

  • Pink Compound — 40

  • Forest — 40

  • Wires — 40

  • Lught Lab (Light Lab) — 40

  • Mountains — 40

  • Fog City — 40

  • Industrial — 40

  • Underwater — 40

  • Acid Clouds — 40

  • Skyscraper — 40

  • Village — 40

This is your direct mana_cost for the generated ability.


2.4 Color — Effect Duration (turns_left)

Color defines the default duration of the artifact’s secondary effects.

Color → turns_left:

  • Digital Light — 6

  • Stealth Purple — 6

  • Pitch Black — 6

  • Faded Green — 6

  • Cold Steel — 6

  • Polished Metal — 6

  • Radical Red — 5

  • Monolith — 5

  • Sleek Blue +1 — 5

  • Military Paint — 5

  • Concealment — 5

  • Forged Steel — 5

  • Metal Fatigue — 5

  • Toxic Green — 4

  • Bronze Patina — 3

  • Sleek Blue — 3

  • Hell On Earth — 3

  • Rusted Junker — 2

  • Solar Flare — 2

  • Gunmetal — 2

This value is the base turns_left applied to the chosen effect(s), unless overridden by specific power logic.


3. Generated Power Summary

For any 616th Expeditionary Corps artifact:

  1. Read Body → choose the Power and its effect type(s).

  2. Read Backpack → set damage_percent_atk for the direct strike.

  3. Read Background → set mana_cost.

  4. Read Color → set base turns_left for the effects.

This keeps the entire system deterministic, fully on-chain/metadata-driven, and perfectly aligned with your arena engine.

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