☠️Underworld Necropolis
⚔️ Artifact Guide — Underworld Necropolis
How are the powers of each NFT defined ?
🕯️ 1. Introduction
Underworld Necropolis artifacts are cursed relics that can be equipped on Lions in the PixYield arenas. Each artifact is unique and possesses several visual traits — but these traits are not just decorative :
They completely determine the artifact's magical power, its mana cost, the strength of its attack, and the nature of its effects.
In combat, using an artifact is equivalent to casting a direct attack spell, accompanied by one or more secondary effects influenced by its characteristics.
⚙️ 2. The 6 Founding Traits of Power
🧿 Eyes
Determine the percentage of the attacker's damage that will remain as residual damage in the secondary effects.
The more powerful the eyes are, the higher the percentage of damage inflicted that the effects (poison, burn, bleed, etc.) inherit.
💎 Jewels
Determine the mana cost of the ability.
Rare or cosmic jewels provide better energy channeling, and therefore a reduced mana cost.
🩸 Markings
Determine the strength of the direct attack by the power.
The more mystical or ancient the markings are, the higher the percentage of ATK that the main attack inflicts.
☠️ Special
Determine the numerical value of the applied effects' power.
A strong Special attack increases the intensity of the effects (poison, burn, buff, etc.).
🦷 Teeth
Determine the probability factor for activating the effects.
The fewer teeth there are, the higher the probability that the effect will be triggered.
💨 Smoker
Determine the number of turns during which the effects remain active.
A dense smoke screen extends the duration of the effects (2 to 6 turns).
⚔️ 3. Composition of a Power
Each artifact combines :
A direct attack
One or more secondary effects
Parameters for mana, chance, duration, and power
The result is a unique power, dynamically calculated according to the NFT's attributes.
📜 4. Details of the Traits and their Official Values
⚔️ Weapon — Type of power and associated effects
Black Blood Axe
Black Blood Cleaver
debuff_armor
Black Blood Club
Black Blood Skullbreaker
stun
Black Blood Dagger
Black Blood Venom Fang
debuff_defense, poison
Black Blood Sickle
Black Blood Soul Harvest
lifesteal_percent
Black Blood Sword
Black Blood Torment Blade
debuff_chance
Black Blood Wizard Staff
Black Blood Hexstorm
buff_attack, silence
Black Blood Wooden Staff
Black Blood Grove Ward
buff_armor, heal_percent_max_hp
Bloody Glow Axe
Bloody Glow Cleaver
debuff_armor
Bloody Glow Club
Bloody Glow Skullbreaker
stun
Bloody Glow Dagger
Bloody Glow Venom Fang
debuff_defense, poison
Bloody Glow Sickle
Bloody Glow Soul Harvest
lifesteal_percent
Bloody Glow Sword
Bloody Glow Torment Blade
debuff_chance
Bloody Glow Wizard Staff
Bloody Glow Hexstorm
buff_attack, silence
Bloody Glow Wooden Staff
Bloody Glow Grove Ward
buff_armor, heal_percent_max_hp
Crystal Axe
Crystal Cleaver
debuff_armor
Crystal Club
Crystal Skullbreaker
stun
Crystal Dagger
Crystal Venom Fang
debuff_defense, poison
Crystal Sickle
Crystal Soul Harvest
lifesteal_percent
Crystal Sword
Crystal Torment Blade
debuff_chance
Crystal Wizard Staff
Crystal Hexstorm
buff_attack, silence
Crystal Wooden Staff
Crystal Grove Ward
buff_armor, heal_percent_max_hp
Damaged Axe
Damaged Cleaver
debuff_armor
Damaged Club
Damaged Skullbreaker
stun
Damaged Dagger
Damaged Venom Fang
debuff_defense, poison
Damaged Sickle
Damaged Soul Harvest
lifesteal_percent
Damaged Sword
Damaged Torment Blade
debuff_chance
Damaged Wizard Staff
Damaged Hexstorm
buff_attack, silence
Damaged Wooden Staff
Damaged Grove Ward
buff_armor, heal_percent_max_hp
Electric Axe
Electric Cleaver
debuff_armor
Electric Club
Electric Skullbreaker
stun
Electric Dagger
Electric Venom Fang
debuff_defense, poison
Electric Sickle
Electric Soul Harvest
lifesteal_percent
Electric Sword
Electric Torment Blade
debuff_chance
Electric Wizard Staff
Electric Hexstorm
buff_attack, silence
Electric Wooden Staff
Electric Grove Ward
buff_armor, heal_percent_max_hp
Fire Axe
Fire Cleaver
debuff_armor
Fire Club
Fire Skullbreaker
stun
Fire Dagger
Fire Venom Fang
debuff_defense, poison
Fire Sickle
Fire Soul Harvest
lifesteal_percent
Fire Sword
Fire Torment Blade
debuff_chance
Fire Wizard Staff
Fire Hexstorm
buff_attack, silence
Fire Wooden Staff
Fire Grove Ward
buff_armor, heal_percent_max_hp
Glaswork Reaper
Glaswork Death Omen
debuff_defense, silence
Green Blood Axe
Green Blood Cleaver
debuff_armor
Green Blood Club
Green Blood Skullbreaker
stun
Green Blood Dagger
Green Blood Venom Fang
debuff_defense, poison
Green Blood Sickle
Green Blood Soul Harvest
lifesteal_percent
Green Blood Sword
Green Blood Torment Blade
debuff_chance
Green Blood Wizard Staff
Green Blood Hexstorm
buff_attack, silence
Green Blood Wooden Staff
Green Blood Grove Ward
buff_armor, heal_percent_max_hp
Green Glow Axe
Green Glow Cleaver
debuff_armor
Green Glow Club
Green Glow Skullbreaker
Green Glow Dagger
Green Glow Venom Fang
debuff_defense, poison
Green Glow Sickle
Green Glow Soul Harvest
lifesteal_percent
Green Glow Sword
Green Glow Torment Blade
debuff_chance
Green Glow Wizard Staff
Green Glow Hexstorm
buff_attack, silence
Green Glow Wooden Staff
Green Glow Grove Ward
buff_armor, heal_percent_max_hp
Master Trident
Master Abyssal Impale
ignore_defense_percent
Purple Blood Axe
Purple Blood Cleaver
debuff_armor
Purple Blood Club
Purple Blood Skullbreaker
stun
Purple Blood Dagger
Purple Blood Venom Fang
debuff_defense, poison
Purple Blood Sickle
Purple Blood Soul Harvest
lifesteal_percent
Purple Blood Sword
Purple Blood Torment Blade
debuff_chance
Purple Blood Wizard Staff
Purple Blood Hexstorm
buff_attack, silence
Purple Blood Wooden Staff
Purple Blood Grove Ward
buff_armor, heal_percent_max_hp
Red Blood Axe
Red Blood Cleaver
debuff_armor
Red Blood Club
Red Blood Skullbreaker
stun
Red Blood Dagger
Red Blood Venom Fang
debuff_defense, poison
Red Blood Sickle
Red Blood Soul Harvest
lifesteal_percent
Red Blood Sword
Red Blood Torment Blade
debuff_chance
Red Blood Wizard Staff
Red Blood Hexstorm
buff_attack, silence
Red Blood Wooden Staff
Red Blood Grove Ward
buff_armor, heal_percent_max_hp
Regular Axe
Regular Cleaver
debuff_armor
Regular Club
Regular Skullbreaker
stun
Regular Dagger
Regular Venom Fang
debuff_defense, poison
Regular Sickle
Regular Soul Harvest
lifesteal_percent
Regular Sword
Regular Torment Blade
debuff_chance
Regular Wizard Staff
Regular Hexstorm
buff_attack, silence
Regular Wooden Staff
Regular Grove Ward
buff_armor, heal_percent_max_hp
Shadow Axe
Shadow Cleaver
debuff_armor
Shadow Club
Shadow Skullbreaker
stun
Shadow Daggert
Shadow Venom Fang
debuff_defense, poison
Shadow Sickle
Shadow Soul Harvest
lifesteal_percent
Shadow Sword
Shadow Torment Blade
debuff_chance
Shadow Wizard Staff
Shadow Hexstorm
buff_attack, silence
Shadow Wooden Staff
Shadow Grove Ward
buff_armor, heal_percent_max_hp
Sparkling Axe
Sparkling Cleaver
debuff_armor
Sparkling Club
Sparkling Skullbreaker
stun
Sparkling Dagger
Sparkling Venom Fang
debuff_defense, poison
Sparkling Sickle
Sparkling Soul Harvest
lifesteal_percent
Sparkling Sword
Sparkling Torment Blade
debuff_chance
Sparkling Wizard Staff
Sparkling Hexstorm
buff_attack, silence
Sparkling Wooden Staff
Sparkling Grove Ward
buff_armor, heal_percent_max_hp
Spectral Axe
Spectral Cleaver
debuff_armor
Spectral Club
Spectral Skullbreaker
stun
Spectral Dagger
Spectral Venom Fang
debuff_defense, poison
Spectral Sickle
Spectral Soul Harvest
lifesteal_percent
Spectral Sword
Spectral Torment Blade
debuff_chance
Spectral Wizard Staff
Spectral Hexstorm
buff_attack, silence
Spectral Wooden Staff
Spectral Grove Ward
buff_armor, heal_percent_max_hp
Star Harvester
Star Soul Harvest
lifesteal_percent
The Grim Reaper
The Grim Death Omen
debuff_defense, silence
Yieldoooor
Yieldoooor Memequake
random_hex
The weapon determines the nature and structure of the spell (physical attack, buff, bleed, etc.).
🧿 Eyes — Percentage of the remaining attack transferred to the effects.
Evil Grim Eyes / Gaze of Nothingness / Gem Eyes / One Eye / Purple Void Eyes
50
Laser Eyes
45
Hypnotic Eyes
40
Smoke Eyes
35
Fire Eyes
30
Pink Eyes
25
Blue Eyes
23
Cyan Eyes
21
Purple Eyes
19
Green Eyes
17
White Eyes
15
Blood Eyes
13
Eyes
11
No Eyes
9
Red Eyes
7
Golden Eyes
5
💎 Jewels — Mana cost of the ability
Blood Bones / Cosmic Bones / Made of Gold / Ruby Bones / Silver Bones
10
Gold Diamond / Gold Emerald / Gold Saphire / Gold Ruby
15
Silver Ruby / Blood Fingers / Silver Saphire / Silver Emerald / Silver Diamond
20
Bronze Ruby / Bronze Emerald / Bronze Saphire / Bronze Diamond
30
None
40
The purer and rarer the jewel, the lower the mana cost.
🩸 Markings — Strength of the direct attack
666
200
Stars
180
Void
170
Spider Webs
160
Fire At The Hems
155
Demonic Red Marks
150
Demonic Green Marks
145
Maggots
140
Sword
135
Rune
130
Demonic Purple Marks
125
Axe
110
Demonic Chest Marking
100
Medallion
90
None
80
The most obscure or mystical markings amplify direct damage by up to 200% of ATK.
☠️ Special — Digital power of effects
Cosmic Wings / Golden Wings / Phantom Glow
80
Ruby Wings
75
Satanic Glow
70
Dark Mist
65
Blood Wings
60
Spirit Aura
55
Fire Wings
50
Fire Aura
45
Ice Wings
40
Shadow Wings
35
Electric Aura
30
Feather Wings
25
Glow
20
Bone Wings
15
None
10
💨 Smoker — Duration of effects
Pure
6
Pipe
5
Cigarette
4
Cigar
3
No
2
The rarer or more powerful the Smoker, the longer the effects last.
🦷 Teeth — Chance factor of the effects
? / Golden Teeth / Grim Smile / Smile of Harvesters
100
Ruby Teeth
65
Gold Teeth
60
Diamond Teeth
55
Knocked Teeth
50
Normal Teeth
25
The golden and sinister smiles guarantee 100% success of the effects.
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